
Arseny Dremin
Software engineer and game developer with experience in graphics programming, gameplay systems, and full-stack tools.
I've shipped multiple commercial games on PC and consoles, and I'm currently working on expanding my graphics programming skills.
I also have experience with general web development, but I'm most focused on gameplay and graphics programming.
Tech stack: C++, C#, Python, Unity, Godot, GLSL/HLSL, Git, Blender, Arduino, NodeJS, Svelte
Education
- Saarland University - Bachelor in Computer Science (Graduating in 2025)
Work
- C# Gameplay Programmer @ Italic Pig (2022-2024)Worked on Paleo Pines, a cozy dinosaur-themed farming sim in Unity. Focused on gameplay systems, with contributions to design and VFX.
- Developer @ Icedrop Games (2022-Now)Co-founded a small studio with a friend, releasing multiple titles. I am mainly responsible for programming, automation and technical art.
- Teaching Assistant @ UdS Graphics Lab (2024-Now)Assist in designing assignments and developing a custom rendering framework for the Computer Graphics course.
Projects
- A custom C++ path-tracing engine with Blender scene import, volumetric rendering, and performance optimizations. Built on a modified Mitsuba v3 architecture.
- A minimalistic puzzle game for PC and Nintendo Switch. I handled all programming, shaders, and technical art.
- A simple yet functional C-based raytracer made to run on Arduino with custom integer math, rendered on a monochrome display.
- Over 15 small to mid-scale games, from jam entries to experimental prototypes.
- A Godot & Anki integration for interactive language learning.
- A mix of real-time and renderered VFX, mostly done in Houdini, Blender or Unity.
- A Python + Streamlit app using a genetic algorithm to optimize Uma Musume decks. Runs both on Streamlit and as a standalone site.
- A Python Telegram bot that can parse human readable dates for reminders
- A Telegram bot that helps people practice a language with an LLM integration